Stellaris break up enemy federation. My 4 or 5 empire Democratic Federation met a little 2 empire democratic one. Stellaris break up enemy federation

 
 My 4 or 5 empire Democratic Federation met a little 2 empire democratic oneStellaris break up enemy federation  i took a break for about a year so they could work out some of the bugs, but i see the federation is still broken

Go to Stellaris r/Stellaris. Just conquer them one at a time if you can already pull my suggestion off. Doesn't ultimately matter. Federations are supposed to function as a defensive pact between all empires, so you will all join a war together. Business, Economics, and Finance. acolight • Introspective • 4 yr. I try and support the independence of members but they never rebel. r/Stellaris. •. fleets advancing in enemy territory take 12. I read the dev logs as they came out. Surely there are things that can be optimized. Mansen May 10, 2016 @ 3:37am. Don't make them a co-belligerent, that way they won't be able to call their own allies. With another enemy to distract them you may be able to take enough planets to force that. Azzanine • 7 yr. they joined the enemy federation?! YOU S---BAGS! So yeah, don't hold your breath for being able to make a bigger federation that way. Second: Name the fleets in order, not by when they were made, but by their admiral. A problem I am having is that I can’t catch up with enemy fleets. The second part is because this is a game, with game mechanics and balance. They declared war on my and when the war started, the War Score screen showed them as being in a federation with two other empires. If you want some of their resource output, but don't want to have to manage all their territory, vassalize and tax them. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. huge space monster) introduced in the . This is a huge problem because this also happens in federations where you are not the federation leader. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. My arch-enemy has 2 ways into my space: through a natural wormhole (1 hole in their space, the other in mine, but I claimed that system in the last war I won) and 1 hyperlane, which is guarded by several stations, which I may upgrade to Starholds and reinforce with a fleet. . I tried that already, and the ally instantly joined up with the enormous federation. Other then that, tech up build megastructures and turtle a lot until the AI falls behind. Uncolonizable celestial bodies will be created as colonies but have no capital building. You can minimise losses by keeping your fleet out of the way, but there's not much you can do if the enemy decides to attack your territory or, worse, cede your planets. Description. Federation votes no 4. . I have a fairly good computer (even if it's starting to get a bit old) and have no problem running anything else but stellaris end up at the x1 pace when I try very fast. Phase two is; the fighting of the war. Yang Jan 16, 2017 @ 3:41am. File should be placed in the root Stellaris folder in your My Documents. No, you can't force them to make decisions anymore than you could force another player to make decisions. It'd be nice to have that as a possible wargoal. . the reply in my case i clicked that botton and they still didnt follow me i had two vassels and 2 defensive allies the enemy came into my territory and steamrolled over a couple of my planets over 10 min. Starting off with the first contact system, unless you are being aggressive, it's the same every time. As a result, the more members the Federation has, the longer you will have to wait for your turn as President. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. The supreme art of war is to subdue the enemy without fighting. The war exhaustion system in stellaris is quite different. The best way is to colonize planets or build border outposts close to his border. In the previous sytem, 100% warscore made the other side submit to all of your demands. catwhowalksbyhimself • Driven Assimilators • 2 yr. Sometimes, the best thing to do in EU and perhaps Stellaris, is to set your first war's goals in a way to break up his alliances, or force him to. The enemy vassals suddenly went in power as well. But my arch-enemies vassal has no fleet at all, just some Armies. . It doesn't matter what I do the enemy federation is always larger. Best name: Treaty of the Galactic Core. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. All that is left is one empire which only has two planets and three systems. If Stellaris had attrition to fleets in enemy space, stuff does break down IRL, and some things can't be fixed without drydock, it would reduce. Reply. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. Even if you lose you'll probably take out a decent portion of their fleet. View community ranking In the Top 1% of largest communities on Reddit Breaking a federationHi, does anybody know if there is a limit to federation fleet size? I am currently in a war versus a 5 empire federation (used to be 6 empires) and they have one fleet of almost 500k. Defense pacts are hard to break up, so you'd rather just not have them form in the first place. insult them. k. If you only imagine yourself in a 1v1 war then you can build and refit your fleets to counter the enemies. Peel away federation members into your vassals, if you can beat them the first time. Overview []. First time enemy force was significantly larger than mine, in second game we were pretty close, but his 1k fleet destroyed mine ~900, and after that I wasn't able to win the war. It functions as a NAP with all Federation member empires, while also allowing for trust to build up to 100 with all Federation members. Here is what happened differently. 3. Nations that you close borders to after a truce will also automatically have their borders closed to you. I click a fleet and right-click a destination like I normally would with my own but nothing happens. Become strong and people will respect you, assist them in defeating the xenophobes and you may even gain entry into the federation. They didn't vie. Typically, you can access the in-game console by using the tilde or ` key, although you can also use Shift + Alt + C. A 30k power Federation fleet gone in an instant, split into a bunch of 2k-3k fleets, was promptly destroyed by the Tempest. Yes, that is intended. You can't. If that is the case, there is no way out and it is verry likly game over. Declare war if you want to do that. In a Status Quo, all fully occupied claimed systems are seized by the occupier. Upload Attachment File(s) attachedThey won't accept peaceful subjugation if they're overlord, so you can either subjugate them by force if you're strong enough to get the CB, or get secret fealty from their subject, "liberate" them, then propose subjugation to the former overlord. Example: If I declare war on a 3-empire federation, my exhaustion, despite winning all the space battles and occupying planets, is much higher over time. I try and use espionage on them to ruin their reputation, but even when I am. A Federation is a supranational union of two or more spacefaring empires who sacrifice variable amounts of economic and political autonomy in exchange for unique mutual benefits. 5. Ruined the playthrough in the meantime though. They have said as much. 5. I. I could use up the entire war score trying to butter up just one of them but they wont budge. I try and support the independence of members but they never rebel. Most of your empire is states that more. Pick up the planet killer ascension perk to get the total war casus belie. But because of the game's mechanics, war is a nightmare of micromanagement and an inadequate U. I will ignore them if. Otherwise, I almost always get rolled pretty quickly as pacifist. A small-scale strategy game like Offworld. But you wouldn't want the opposite to be true, that you get beat up by an enemy but have an ally still big and strong but can't help you because your war exhaustion. It spawned in enemy territory and massacred both my federation's and my opponent's fleets during war. I can't invite the associate into the federation unless we're at peace. Leaving the Federation should just be a matter of pressing the button and you're out, and the Federation will automatically disband if everyone leaves. 6. It dissolves all federations at once. Here’s the. But then again, let's say youre in a federation. ago. This is free (but can't declare war for 10 years after you break it) and raises your relations up to +50. The most recent patch fixed this for overlords of other empires (it used to be if someone was. Give them to an ally and them them worry about them. That depends on their ideology, but easy ways to do this is: send an envoy to tank relations. Pounce on the weaker side and cut some choice pieces off. Best. Darvin3 • 3 yr. Get to the vote, pause the game and enter play empire_id and you can force each empire to vote in your favor, or you can just force your overlord to accept your bid for independence. Stellaris Wiki Active Wikis. In future, you can avoid this by not making defensive pacts that you don't want to have to honour. It doesn't matter what I do the enemy federation is always larger. Or play something that can use Total War. It really annoys me that federations can't guarantee independence, though. 14 mai 2016 à 20h03 Apollysis a écrit : I had this issue with my ally. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?well the best solution is to just eradicate the crime corp in its entirety, but the alternatives are to either reduce crime to 0 and wait a bit, or to declare war with a special casus belli that forces the corp to remove it's branch offices from your planets. Can I break them up into a ton of smaller empires so I. R5: fighting a federation and pretty successfully occupying many of their systems and planets. The command you're looking for is "surrender [country ID] [war ID]" Inputting this command without the war ID will give you a list of IDs for all current wars. Typically, you can access the in-game console by using the tilde or ` key, although you can also use Shift + Alt + C. High alpha. I try and use espionage on them to ruin their reputation, but even when I am. I've already occupied all the systems and planets of almost all the enemy empires (I also neutron wiped 2 enemy planets). Far too often my allies will get into pointless wars where they are significantly weaker than the enemy, expecting me to fight the battle for them with my stronger fleet. 2) Claim the system. 1. Nope. Possibly another -20 if they close their borders. But you wouldn't want the opposite to be true, that you get beat up by an enemy but have an ally still big and strong but can't help you because your war exhaustion. Bonus detail, if they are just 2 members left, then vassalizing one will dissolve the. So basically a 4-empire strong Federation plus a Defence Pact. Federation ally always makes peace even when I explicitly vote NO to peace. AI doesn't spawn fleets in this games, unless it's a Crisis or a scripted event such as a Fallen Empire awakening. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. You could also try to Swear Secret Fealty to his rival or someone that doesn’t like him. 1 works correctly] and they get a +400 "Liberator" opinion bonus towards you and a +200 bonus to any of your federation allies if you have any. You can also get +10 if you get ranked as Superior to them. Federation votes no 4. Vassals contribute significantly less to your empire size than a bunch of colonies. I am overwhelmingly powerful compared to my enemies. The more claims you have, the more right you have to the system. You should check what's been orbiting your homeworld since we signed that treaty, xeno. With lots of punch in the first shot, you'll kill a bunch of them instantly and drastically reduce the number of enemy guns left capable of shooting back at you (by the time they close range) The best strategy against the Unbidden is to play the current build of Stellaris. Abilities that reduce the enemy chance to FTL will mean they lose more when they try to retreat. Now, we got 1000 warscore and are occupying all planets, but they won't ask for peace. Spawn rate:Yang Jan 16, 2017 @ 3:41am. I. If you only imagine yourself in a 1v1 war then you can build and refit your fleets to counter the enemies. 3) Declare a war of conquest on your former subject once that is an option (probably 10 years after releasing them). Montu brings you through the early stages of a campaign to get you all caught up on what you need to know! Luisian321's Stellaris 3. When I first got word of the subspace echoes, I knew it may have represented a threat, and so I ramped up fleet production. Log In Sign Up. This will give that empire a. Not As Federation) 5. Eventually the federation will kick out one of them, or shatter in pieces, allowing you to move in. Here's how: 1. 2) you can't win the war for yellow, yellow eventually surrenders and YOUR TERRITORY IS LOST to THEIR ENEMY, and YOU HAVE NO SAY IN THIS. They can only force a status quo peace, which will result in you keeping any occupied claims and, if vassalization was your war. Yes, this is influence expensive. ”. you can do multiple at once as along as its two seperate wars. Giving them away to NPC's is a waste is territory and resources. Of course, trail his fleets with a construction ship and a couple science ships, and all of a sudden dev intentions are out the window. But it is soooooo uninformative, and I don’t have any idea what I am doing wrong. This one tend to stem from two facts :-Alliances can't be. ”. ”. It initially started small, or perhaps didn't even kick in until the first pops started actually dying. At least a xenophile or militaristic dominated federations ought to be able to. Association can be very useful, and very annoying. federation (1) or. One other AI joined later on and the other two AIs former their own Federation. That is after leaving the federation and getting the 20% total cap back. [planet id] effect remove_modifier = relic_activation_cooldown. I do remember playing a game in 3. It does this in my. Basically, you cant declare war because you have a defensive pact with them, but you cant break the pact because you aren't independent (as a vassal) (You cannot set wargoals at all because you do not have the option to declare war in the first place thanks to the above logic loop. Only the Federation mission tree seems complete. That means that longstanding associates will have a +100 opinion bonus with each member of the federation, making it easier to have them all. First: Use a numerical system. The only way to identify chokepoints would be to pay attention to the enemy fleets' routes. So, I've been playing a game long enough to trigger the War in Heaven. I know you can break up an enemy empire with liberate war goals and then vassalise>integrate the shattered remains but that's also a mess and. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?It's not just you, my Federation partners recently decided to declare war against half the galaxy and now I have to carry their useless butts though this entire dumb conflict. Being able to merge federations will make the snowballing unstoppable, unless there is a way that federations can be sabotaged and members can be "persuaded" to leave existing federations. Federation presidency rotates every few years and when you are a president you can control it's external policy fully. I try and support the independence of members but they never rebel. Adds [district id] to the planet. This one tend to stem from two facts :-Alliances can't be. Stellaris Wiki Active Wikis. MayhemMike. Some great ideas in there. What's the best way to fight an enemy federation? I notice I can't use vassal/tribute or the hegemon war goal against members, which is my usual… Or you could wait for two federations to duke it out then pounce the weaker part when you find an opening. We can't barter for Open Borders, we can't try and bribe a neutral Empire to end their Commercial pact with another megacorp so we can get branch. . I try and support the independence of members but they never rebel. During every forced 10 year truce it grows by almost 100k. Genuinely good name because I chose the birch world start in gigastructures and I had just finished a defensive war with the future members against the ai who went on to form another federation called the Star Federation Worst name: Random name. #3. Your holdings are small compared to those of your states. - Small nations are too weak in Stellaris. As a result at the end. Vassals can potentially act as a buffer between you and other empires. Reasonably priced. War ends, you win, empire is eliminated. Spawn rate:The best way to beat a federation is with your own federation. Operations now cost influence so keep your. #2. It's 2 Empires in that federation, each has 1 vassal. of course don't forget to build up your empire, expand and research and mineral up at a good pace. I try and support the independence of members but they never rebel. Wait for them to hit it and whittle them down. My other victory was with a good neighbor starting with a non-aggression pact and upgrading to a mutual defense pact. That doesn't -really- solve the issue, because the anti-ship fleet still just wins one big doomstack battle and then runs around with impunity capturing station after station, while the bombardment fleet rolls in to clean up. The war officially commenced on September 2615 following a rejection of the demands issued by both the Jaz’Gavaz Peacekeepers and the Xani Restorers by the. But the intel required to examine enemy ships seems to be astronomically high. Best way to breakup a federation is by force, or to join them and slowly take over/kick people out, or there is one time I had members that. Find out who their rivals are and rival them as well. Sometimes, the best thing to do in EU and perhaps Stellaris, is to set your first war's goals in a way to break up his alliances, or force him to. Last edited by Xaphnir ; May 23, 2022 @ 12:56pm. It's not like vanilla stellaris' AI is generally praised highly for its. 3) The president you control the federation fleet, which is basically where you can design ships using tech from every empire in your federation. 1 For changing the galaxy 2. Peel away federation members into your vassals, if you can beat them the first time. Occupy claimed planets with your armies. If you want all their systems, vassalize and integrate. #3. Other members seem to always vote NO, no matter what. Result +500 Engineering +360 Physics Research Wait. Play on Commodore difficulty or higher, since then your vassals will get +5 stability on every colony per level of increased difficulty, and they should never go into shortages due to production bonuses from the difficulty setting. Yes, that is intended. They never spawn there :)If the enemy is so weak, 1/4th of your Fleet could have beatem him without relevant casualties: Your own fault for not splitting up that doomstack. The nation with whom you broke the truce will get a -150 opinion modifier with you that decays at 2 points per year. First, become best buddies with at least 1 of the federation member. A simpler economy. Does Nemesis offer a way to break up AI federations? Havent done too much with the political espionage missions but i thought maybe there was a proven effective way to. It's been a stalemate for nearly 50 years and ww on our side isn't going up. I try and use espionage on them to ruin their reputation, but even when I am. Enemy empire won't join your federation cause your aggressive war policies? Support or create a warmonger faction inside their empire until the entire empire embraces it or gets overthrown. That's 50% more fire rate on the defensive, and you recover your losses twice as fast. If incubator troops have been out of combat for 3 months they rapidly whither up and die (for performance reasons, cull unneeded armies). Enemy armies will be worn down via attrition from killing waves of weak armies, until they are finally overwhelmed Incubator troops have a small chance of randomly killing a (biological) pop on-spawn. AI federation declared ideological war on my ally, we chose claims as our goal. Allied AI started war won't end. They were picky, but I was able to convince them to start a few wars. 7. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Even after decades of constantly spamming this operation on the same two empires in a federation with each other. You basically need the subterfuge tree to spam it quickly. Description. of war exhaustion; ships that manage to disengage and escape don't count. Third is that people will want a Bulwark, but probabably as a 1-planet minor vassal, in order to get significant starbase discounts (20%) that will also apply to planetary rings. You have starbase solar panels (to generate energy) instead of trade. ago. The Federation system with AI players in this game is disastrous. I try and use espionage on them to ruin their reputation, but even when I am. Ahueh. Stellaris Cheats is the only complete, up-to-date website dedicated exclusively to console command and cheat documentation for Stellaris on PC and Mac (Steam). Then you take back whatever you can with losing as little as possible and repeat. Bonus detail, if they are just 2 members left, then vassalizing one will dissolve the. This means that, if your federation requires a vote to accept new members, then AI empires are able to vote "NO" if they don't want that member in the empire. zooxanthellaeh2o May 14, 2016 @ 10:04am. There definitely needs to be some truce period after war though. -Start making Vassalization wars, then acceping blank peaces to break down my enemies into chunks unless they're very small. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Like in other modern Paradox games, the. )Jacks_Chicken_Tartar. So I used the vassalize CB and at the end of the war I did get the empire as a vassal, but a federation ally of mine had claims on some of the systems in the new vassal and ended up taking those systems & planets. All of the espionage missions are worthless. Originally posted by lambdoid: I can't see a declare war button in the Diplomacy interface. You can vassalize by liberating a group of systems, then vassalizing the resulting empire formed of those systems. 100% war weariness for the enemy but it won't end (Impose Ideology by the member of my Federation that started the war). 7oey_20xx_ • 2 yr. This is very weird. I is working just fine, but my allies can't be arsed to defend a vulnerable region against a small enemy fleet even though they have an overwhelmingly. ago. Either way, violence will be involved, and you have to kick them out of the federation first. Unanimous vote means jack shit if the war starts without having even seen the call for vote. A warfare guide for Stellaris can be summarized very succinctly in the following way; to fight. Blorg in other empires only accept ruler jobs, or else they will remain unemployed (and/or they get huge weights to take ruler jobs). R5: An aquatic species portrait is vibrating rapidly when it’s shown as federation president - the motion is slow when in the diplomatic screen with the same species. Stellaris Real-time strategy Strategy video game Gaming. Crypto3. 8 release. Give them to an ally and them them worry about them. If it were up to me, then WE gain would dependent on your total non-robot, or droid population. yeah just take it back in the next war, gives you a fun goal. Operations now cost influence so keep your stockpile up. #4. 2) Federation president swaps from each empires every 10 years. CoderMonkey Jan 23, 2018 @ 7:26pm. Wars can't last forever. " No luck, but I began to wonder if it affected their cohesion. Conclusion: There should be a "Break Federation" war goal at 60 or 70 warscore that shatters the existing federation and prevents the parties affected from reforming their federation for 20 years (enough that, theoretically, you could get another war in before they lump up again). Players are directed to pick one of four Star Trek factions at the beginning: the United Federation of Planets, the Klingon Empire, the. Basically, you cant declare war because you have a defensive pact with them, but you cant break the pact because you aren't independent (as a vassal) (You cannot set wargoals at all because you do not have the option to declare war in the first place thanks to the above logic loop. When I first got word of the subspace echoes, I knew it may have represented a threat, and so I ramped up fleet production. Not As Federation) : r/Stellaris. So all you can do is wait for the AI to ask for peace or demand victory. I got some serious problems with my federation because the AI somehow behaves very weird. Eat the stronger empire that broke off the defense pact for good measure. So, for example, in the game I'm using to test this, Heejam Crusaders' ID is 17. +50 +1: 100: −2: Excellent: Target is part of a Federation; Both empires at peace; N/A Kick from Federation Starts a vote to kick the member from the Federation 0: 0: 50: 0: Any: Member of the same Federation; At peace; N/A Ask to leave Federation. It'd be nice if a Federation or single empire would have a chance (especially if say aggregate power outweighs the other side) of through some diplomatic/bribery/espionage method of trying to break up or lure away a member of another Federation to their own side in a Federation or vassalship versus through the traditional send in the armies. Similar for federation voting weights: non-slavers would be mildly in favor, or moreso if they're Xenophilic or Egalitarian. You probably only need to do a few of those. The 100 trust will keep the federation friendly unless your are out purging the galaxy, however, keep an eye on who the other associates are, as the 100 trust. I've been trying everything to join a federation made up of four empires. 1 IDs 2 Cheats 2. Spiritualist+Egalitarian starts slow, true. Seize power by using favors and changing the federation laws in my favor. You can get around this partially by simply mouse-overing an enemy ship in the list, which shows their armor and shield HP values, thereby telling you what weapons to focus on. Steps to reproduce the issue. again. Or set up 'radar' equivalents in your own systems. Our enemies were an awakened fallen empire and 2 very hostile spiritualists but I was able to break up their federation by vassalizing their federation-builder causing their federation to break apart and they stopped cooperating. I can't see a declare war button in the Diplomacy interface. As they don't need food, machines can build bio reactor buildings that turn food into energy. Occupy claimed planets with your armies. I'm in a federation with one other empire. I think i'm just going to have to wipe out the enemy federation as you can't convince any of them to leave their federation to join yours. Since in Stellaris, you can only ask for items in your wargoals set at the start of the war, you will not be able to take and keep planets from his allies (unless they were part of your wargoals). Federation started a war, enemy is at 100% war exhaustion, it's been 27 years, how do I end?. Claim and/or destroy key systems from the enemy (and build gateways in them), undermine strong positions through diplomacy and espionage (smear campaign can actually break defensive pacts or even federations if enough other fortifying factors are not present). You could send them to steal ships from an enemy and make them do bad thing to affect their relationship with their allies. I let Earth be reduced to nanites after that. Mods, cheats, don't care how, just need it done. This thread is archived New. They have ships with tier 3 shields and yet they can quickly demolish my whole fleet and break my military nearly beyond repair. Actually getting up to 5 is tricky. Repeat. Use every trick in the book to gain an edge on friend and foe alike, with a host of new options to influence, manipulate, and dominate without. Scott_Liberation • 1 yr. Firepengu • 1 yr. I try and support the independence of members but they never rebel. ago. 2 For unlocking edicts 2. Requests to join an already existing Federation. Sh0at • Synth • 6 yr. Even if your exhaustion is 100%, they can't force you into an actual surrender. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. Eventually the enemy will get attrition. My main problem is now that there are only very few enemy systems and fleets left and I. Same with enemies, once someone is enemy with an empire, that is for the rest of the game. Not As Federation) : r/Stellaris. Suddenly, I got that warning that I was violating the Senate rule, “The enemy of my enemy. Business, Economics, and Finance. Otherwise, they generally try and vie for peace as soon as the 'length of war' modifier runs out, which takes a few years. Maybe I join, maybe I don't. They also want to break up alliances, using means other than war. So I'm currently the leader of a large federation. Just wait it out. 5 member federation - much less 5 strong members - is extremely unusual. . Nations that you close borders to after a truce will also automatically have their borders closed to you. 3. Xaphnir May 23, 2022 @ 10:58am. Stellaris Console Commands List. Yeah this one is a real problem. ago. After that,yo ucan try a mutual defense and/or guarantee of Independence to further raise relations. It was interesting fighting alongside my main enemy for the whole game, an extremely powerful driven assimilator! But when the war ended only one empire left the. Use my new power to. Even with Dyson sphere i am constantly out of energy once i have large fleets. During every forced 10 year truce it grows by almost 100k. own. Im not sure if its calculated based on distance between both your capitals, or closest distance between your borders. To satisfy rule #5, basically the Skynet empire (me) is a determined exterminator and the other machine race (purple empire) pledged secret fealty to me to break free from on overlord who is in a federation that includes all of the galaxy, minus 1 empire. All this does is STEAL YOUR AUTONOMY AND ABILITY TO MAKE CHOICES. vote against their proposals in the galactic UN. A Federation fleet from every species class. 2: It establishes confidence with each of the federations up to 100. Sadly the AI of Stellaris has an annoying tendency to built up biiiig defensive-pacts and federations without any instrument in the game to break them up. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. There are 3 Federations: "Our Republic" - The Federation I created "Interstellar Accord" - The Federation I'm at war with "Star Assembly" - This Federation is also at war with "Interstellar Accord", but at peace with. Demand vassalization from a member, and when they refuse, declare a war of subjugation. Stellaris, like its Paradox grand strategy peers, is one of the modern games that launched with a plethora of console commands and cheats. Snag the +10% naval capacity each time it pops up and prioritize spaceports. If you have a Defensive Pact or higher (Alliance. I don't know if the game has rules in the code for a minimum distance for empires to spawn but pushing them out that far would slow a corvette rush of them even if only slightly and would give each of the Fed. The federation started at around 4 members; it. 9. Winning the war completely leaves you with a strong neighbor who will eventually contest your reign. When the Scourge warped in, it was in the middle of the Probelin alignment.